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Sample Games

This section presents some annotated games of Lasca to give you a flavour of the game.

Notation

In Emanuel Lasker's original description of Lasca he adopted draughts notation, in which the white squares are numbered consecutively 1 to 25, starting in the bottom left-hand corner.

On this site we have adopted algebraic notation, as used for chess, with the columns labelled a to g and the rows 1 to 7. By convention the White pieces start on rows 1 to 3 and the Black pieces on rows 5 to 7:

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Annotating games

  • A move is written as the coordinates of the starting and ending squares separated by a dash; for example, c3-d4.

  • A capture is written as the starting and ending squares separated by an x; for example, b2xd4.
     
  • A multiple capture lists all the blank squares visited; for example, d2xb4xd6 (to avoid possible ambiguity with d2xf4xd6).
     
  • An asterisk indicates that a move or capture ends in the promotion of its commander to officer; for example, b6-c7*.

Annotating positions

The following conventions, suggested by Peter Billam[1], can be used to describe a particular position in a game:

  • The unpromoted counters are called w and b, and the promoted counters (officers) are W and B,
     
  • A column is listed from the top down; for example Wbbb is a White officer above three black soldiers.
     
  • A piece on a square is written without spaces, with the square first followed by the piece: for example: a1w or g7b or d4WbbB

  1. ^ Laska - Notation - http://www.pjb.com.au/laska/index.html#Notation